Since (2021), Get Set Learn has been on a remarkable journey, bringing STEAM Education to
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Schools
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Students
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Trained Teachers
Our School Partners
The Future of Learning
Project Based
Lab Based
Project-Based Learning
Student-centred learning exploring real-world problems through individual and group projects, nurturing collaboration, problem-solving, and creativity.
Lab-Based Learning
Our interactive kits turn classrooms into innovation labs, where students experiment, iterate, and innovate.
Our Building Blocks
Curriculum with Purpose
21st-century learning aligned with NEP 2020, NCF 2023, &
UN SDGs.
Annual regional, national, and global level competitions organised in partnership with the REC (Robotics Education & Competition) Foundation and VEX Robotics..
These competitions offer exciting, open-ended robotics challenges and are a great way for students to showcase their learning and robotics applications.
What Our Schools are Saying
The robotics program introduced by Get Set Learn has transformed our approach to STEM education. Our students are more engaged, motivated, and excited about learning. We've observed remarkable improvements in their problem-solving and teamwork skills. Hoping to see more excitement next year."
- Principal, Don Bosco School, BandelThe robotics program introduced by Get Set Learn has significantly impacted our student’s approach to STEM education. We are extremely satisfied with the outcomes. The addition of drone exhibitions and competitions with other schools has further prepared them for future challenges. We look forward to continuing this collaboration and witnessing even greater achievements in the coming years
- Principal, Lakshmipat Singhania Academy
Our Case in Point
Don Bosco School, Bandel
Grades: 6 & 7
Duration: 7 Months
Enrolled: 300+ Students
30h Instructor Led Learning
We implemented the STEAM programme, providing Arduino-based kits and a structured, project-based curriculum covering electronics, robot assembly, and sensor programming.
Through interactive group projects and guided sessions, students developed skills in robotics, coding, problem-solving, teamwork, and creativity.